If you were going to write a lightly demanding app (ie. not cutting edge 3D gaming but also not flappy bird), and you wanted to target Windows, macOS, Linux, iOS, Android, and maybe even Switch, what language would you choose? And why?
Back in the day, Java sacrificed speed for easier portability, but what about for today’s modern platforms? Has anyone successfully developed a reliable and relatively easy pipeline to support them?
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Author: Django Reinhardt